
Ghosted Detective
This is a submission to Jamsepticeyes by Jacksepticeye and Ducky Dev.
I am really sad I didn't have time for sound or anything, or more levels :(
I hope you enjoy either way.
During Ducky's stream he said fixing bugs that make the game unplayable is okay but not to add or rework things, so I toggled screen scaling instead of using the screen size as the camera size. While also fixing a bug preventing 2 out of 4 characters from ever being seen or arrestable.
The original web build is linked below.
Published | 3 days ago |
Status | Released |
Platforms | HTML5, Windows |
Author | Emerald Ruby |
Genre | Role Playing |
Made with | Godot |
Tags | 2D, Mystery, No AI, Pixel Art, Singleplayer |
Comments
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I like the art style, this could make a nice adventure-mystery game. The distance i need to walk to get to places gets a bit annoying but I'm guessing it's part of the pacing for the game.
Do you plan to continue this game after the jam?
also how did you make your game load so fast? what did you set as your viewport size in project settings?
It was due to the amazing people that made free assets, I plan to try redraw most of it in my own style eventually. I do plan at least for the first level to make it faster to get to the places you need to get to.
I do plan to continue updating and improving the game, most of my ideas couldn't get realised because of limitation such as time, I only had Saturday and Sunday to work on the Jam because of college.
I used Godot's compatibility renderer witch I believe is optimised for low end hardware and web builds. Plus the small scene sizes, since no sound had to be load. The view port is set to 16:9~, I believe 1150x646; which is my working screen size. In Godot, Project Settings> General> Window> Stretch > Mode is set to "viewport"
Thank you for playing <3
thanks for the detailed answer, and I'm glad ghosted detective going to get more updates. I'll look forward to the releases and new art style !